Wednesday, September 28, 2011

#173 - Desert Commander


                      Patton tries to play God. Based on a true story.


Nintendo saw this game and said, "There's profit to be had." And Advance Wars was born.



And here I thought the GBA/DS franchise Advance Wars were a series of original strategy games from Nintendo. Turns out, Nintendo stole the gameplay from an obscure Kemco game called Desert Commander! In Desert Commander, you are at war with Iraq or Iran or one of those countries that has gas for 29 cents a gallon, I dunno. You have a certain amount of units you can control – bi-planes, trucks, tanks, infantry – and your goal is to meet your enemy head-on. Your enemy has similar units, but in five out of the six campaigns, their numbers will be larger. Each unit can move a limited number of spaces and has a limited amount of ammo, so mind your stats. You must also be aware of the terrain your units move onto. Anything that has wheels or feet are obviously slowed by more mountainous terrain. If you engage your enemy, you'll be treated to a cutscene of bullets, bombs, and explosions. The only real complaint I can think of is how slow your units move. Granted, this was the NES and sprites could only move as fast as they're programmed, but in the current go-go age of 2011, it still feels a bit chunky. I'm not the largest fan of strategy games, as I've expressed earlier on this blog. However, I do have a soft spot for Advance Warsand to play a simpler version of it on the NES, sans anime graphics, is a joy.

B+

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