Showing posts with label Bimmy and Jimmy. Show all posts
Showing posts with label Bimmy and Jimmy. Show all posts

Monday, October 24, 2011

#189 - Double Dragon II: The Revenge


                        This cover is about as epic as they come on the NES


                                    Billy eats oversized cogs for breakfast


After rescuing his beloved Marion out of the clutches of his evil brother, Billy Lee went back to working five nights a week as a delivery boy at Luigi Mario's Pizza. All he needed was a one bedroom apartment, his girlfriend, and primetime television to make him happy. His days of blood on the streets were over... or so he thought. Crime syndicates began to take over New York City, forcing local businesses to pay ridiculous fees to operate on their turf. Any time a goon from the Black Warriors tried to take money from the pizza shop, Billy told them to beat it or he'd beat them. They complied, but not without exacting revenge. One day, Billy came home to find his girlfriend Marion blindfolded and shot, execution-style. Billy knew then that his fists had to come out of retirement. He reconciled with Jimmy, and embraced the relationship they once had as children. They swore a loyalty to protect the streets and to take down the crime syndicates... or die trying.

Double Dragon II may not be the best co-op game on the NES, but it is my favorite co-op game on the NES. Contra may be more intense and Teenage Mutant Ninja Turtles II may bring back more childhood memories, but the hands-on, git-er-done approach of Double Dragon II has always held great appeal for me. Every aspect of the beat-em-up gameplay has improved from the original. No longer do you simply progress from one level to the next. Each level is a set-piece from an Eighties action film (complete with Ah-nuld and Charles Bronson-esque Abobos), taking you from rooftops to inside helicopters to underwater bases. Double Dragon II's not as cinematic as Ninja Gaiden, but the influence the latter had over the cut-scenes is definitely there. The graphics are cleaner, the levels and backgrounds more varied and colorful and the sprites less squatty. While you no longer level up your moves, you have a greater variety from the beginning. Billy and Jimmy can even team up to do face-busting group moves. Even the single player experience, while not the preferred method obviously, is reasonably entertaining. In short, you have no reason not to experience this game.

After many grueling levels, Billy and Jimmy are battered, bleeding, but still standing. They've been through hell and back, but they've come upon the last boss, an enigmatic figure known only as "The Mysterious Warrior." Several well-timed punches and Hurricane Kicks later, the Warrior has been defeated. The Black Warriors see their leader defeated and scatter to the winds. Though Billy and Jimmy have saved the day, it is a bittersweet victory. Other syndicates have heard of Billy and Jimmy's antics and want them dead. Billy knows he has no one to come home to, no one to throw his arms around... or so he thinks. After the final battle, Marion runs up to him, somehow resurrected. He throws his arms around her, not questioning the fact that she rose from the dead. Her sudden reappearance, coupled with good ol' American tenacity, gave Billy the courage he needed to take on the other syndicates. Jimmy reluctantly agreed.

A

Friday, October 21, 2011

#188 - Double Dragon


                          This cover looks a lot sillier than I remember as a kid.


Abobo is one of my favorite NES bosses of all time because he looks like a peanut with a mustache on steroids. Also, his name is ABOBO.


Double Dragon for the Arcade revolutionized beat-em-ups: it introduced two-player co-op and the ability to pick up an enemy's weapon after they dropped it. It gave you a wide variety of kicks and punches that you had to gain through the experience of beating your enemies. It was a truly influential game and the arcade version is still ridiculously fun to boot. As expected, Double Dragon was massively popular, which resulted in a port to every system on earth (yes, even the Atari 2600). Despite the fact that many still hold the original NES Double Dragon in high esteem – undoubtedly due to it being one of the first of its kind – it is the epitome of an average port.

While the basic gameplay – punch, kick, level up, progress – was left intact, Technos must not have been able to work around the NES' limitations for some key features, namely co-op. That's right, there is no co-op for the original Double Dragon. I find this interesting because I always forget Double Dragondoesn't have co-op until I play it. This is because I generally associate the Double Dragon series with Double Dragon II, which contains one of the best co-op experiences on the NES. There is a two-player alternating mode, but it is a poor substitute, to be sure. Not only was co-op eliminated, but the developers could only put two enemies on the screen at a time. Since you couldn't have a partner with you, this was probably for the best, but the screen always seems so empty. Couldn't Technos have put in some background animation to give the appearance of movement?

At least the NES version keeps the brutal story intact. In the first scene, you see some greasy thugs walk up to your girlfriend, punch her, and take her away. Honestly, that's all I would need to go all renegade on some fools. It's one of the best openings to any NES game ever, and I'm honestly surprised that Nintendo didn't make Technos take out the scene. Nintendo wouldn't allow crosses on a tombstone in Ducktales, but apparently punching a woman is a-ok.

I can't really fault Double Dragon as a whole. It's not a bad game if you can look around the omissions. Co-op is truly the heart of the Double Dragon experience, though, and for Technos to not include it feels like a punch or possibly a kick to the face. Perhaps my strict code of NES-only ethics should prohibit me from saying this, but if you want a better version of the game that includes co-op, I recommend either the Master System version. It's 8-bit, it includes co-op, and while it may not be arcade perfect, you can play with two people. Oh yes, there's co-op.

C+