Tuesday, May 29, 2012

#312 - Jackal


                       The machine-gunner has issues with the title of the game.


                                PROTIP: Explosions easily destroy walls.


You crazy for this one, Konami! Jackalis every ridiculous action movie from the 80s all rolled into one feel-good death fest. South American terrorists, explosions, Uncle Sam smoking a cigar: all the essentials are here. If you're rockin' one-player status, you play as Colonel Decker and Leiutenant Bob in a foolhardy, nothing-to-lose green Jeep. If it's a table for two (players), then your buddy will be controlling Sergeant Quint and Corporal Gray in a more introverted, but still subtly terrifying brown Jeep. These particular rag-tag group of misfits have a lot of friends in low places and said friends have happened to get kidnapped by the Nicaraguan rebels. Blow up some terrorists, their digs, their equipment, grab your buddies, and get the "sam hill" out of dodge. There are six stages for you to perform your various killing tactics and, like all NES games, the stages eventually get ridiculously hard. Your jeep is equipped with standard ammunition, and grenades or rockets, depending on your upgrades. Don't worry, if ammunition is too boring, you can always squash the enemy with your Jeep – seriously. Just mind the shots: one shot from any enemy, whether it's a shrimpy dude with a pistol or a tank looking to tango, can destroy your fun time. When your Jeep explodes, another one instantly appears in its place, but any guys you've rescued scatter to the wind so you'll have to retrieve them again. Four lives are nothing to squint at and Konami has always been gracious with their continues. But, like any war-time situation, it still behooves you to be careful.

B+

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