Yes, that's Fabio, holding a decidedly faux-iron sword. He really did take this picture near an erupting volcano, though.
Birds dropping dookies on your head... believe it or not, that really does penetrate through steel. Acid dooks.
Having not played the original Wizards & Warriors, I can not, in good conscience, compare the two (people who have played the original – thoughts?). I can, however, say that this game is aptly named: your bug-eyed, Monty Python-esque knight lives or dies by his sword, that may or may not be made of iron. It is not theIronsword that you initially wield, though. In Ironsword, the whole goal is actually to reconstruct the Ironsword and defeat the Wizard, all in five thrown together stages. Every stage I played forced you to ascend upward while having to fend off enemies from every angle. Worse yet, the enemies thrust themselves into you, kamikaze-style. I'm not too sure how your knight feels about living either. He can't swing a sword to save his life. What you hope happens is that the enemies run into your sword as they're attacking you. Let me rephrase this: the only way you can fight enemies is by not fighting them at all. Position your sword so that they run into it. It sounds clever, but the execution is poor, especially when you have several enemies from every direction coming at you. Even if you kill a couple, it's nearly impossible not to get hit.
Aside from the cheap hits, Ironsword isn't completely terrible. The quest itself may be overly dramatic and your knight looks stupid until you get a helmet to cover his bulging eyes. If you can stand repeatedly dying, it's a decent early NES platformer with solid exploration elements. Just don't expect to always enjoy bouncing on clouds while tornados swarm you.
C+
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