Unless you just cast a diarrhea spell on this game, I see no magic here.
After Pinocchio gets turned into a real boy, he must slay the townsfolk in order to prove his humanity.
Tonight is not a good night for another RPG, especially when it comes on the heels of the fantastic Dragon Warriors 1-4. Besides that, I'm tired and cranky and don't want to have to learn another RPG game's system. Well, on to the review!
Dungeon Magic promises so much, based on the name brand of the developer Natsume and the publisher Taito. Both are highly respected by me for several of their franchises, like Harvest Moon andRune Factory for Natsume and Space Invaders and Operation Wolf for Taito. Natsume's decision to make Dungeon Magic a first-person RPG leaves the game nigh unplayable. The NES can't even begin to handle such a viewpoint and it bothers me to see good developers think they're going to be the ones to pull it off (see also The Bard's Tale). In the game, I don't know where I am going thanks to the incredibly narrow viewmaster of a screen. When I did manage to get out of the initial town and into a castle, navigating the unwieldy menu system was like jabbing a thousand forks into my shins. Why can't I just run up to a door and have it open for me? Even Enix put their thinking caps on for Dragon Warrior II and eliminated such needlessness. Progress, I see none of you in Dungeon Magic! So while said dungeon's magic might be alluring to my sensibilites and said elemental sword might be plenty powerful, I found zero reason to progress in a broken-down crumbum of a game.
F
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