Reasonable font, cheesy character designs, pretty cool looking demon... so far, so good.
Wait... what game is this?
So I'm getting prepared for my Castlevania reviews, the first of which will be published Monday. I'm thinking that, due to the influential nature of that series, they'll be longer and more thought out reviews than the typical tripe published on here. That being said, I'm cutting corners today and letting other people review Castlequest for me! GameFAQS users, take it away!
I didn't hate Castlequest like the majority of those reviewers did, but it certainly is the definition of archaic game design. Hundreds of multi-colored keys are needed to open hundreds of multi-colored doors in an enormous castle. Enemies are everywhere and all you have is a butter knife to defend yourself. It doesn't boil my blood like Castelian, but it won't win any awards for well thought-out game design.
D
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